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For Mass Effect: Andromeda, BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series’ traditional gameplay elements remain, while others are modified, such as combat, which is less cover-based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game’s mood by capturing the adventure of space exploration.
In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare’s Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on another engine. Following the game’s release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content additions.
After its announcement in June 2015, Mass Effect: Andromeda became a highly anticipated game. Upon release, it received generally mixed reviews from video game publications. Praise was directed at the game’s improved combat and visuals, while criticism was aimed at its character animations and technical issues. As of September 2017, the game has shipped over 2 million copies worldwide.